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Building the Horde
The enemy in Marrowlight is not a boss. It is not an army. It is a number. Vaurach, the Unnumbered, does not send soldiers at you. It sends multitude — a body count that stops being countable and starts being weather. So the first design decision, made before anything else, was a target we refused to negotiate down: hundreds of enemies on screen at once. Not dozens. Hundreds. If the screen ever looks manageable, we've failed. Everything else in the game is downstream of that
Michael Huxley
Oct 144 min read
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